Bestiary | Monsters | Cave Fisher | Special Abilities | Filament
A cave fisher can fire a thin
filament of sticky silk as a standard action. This touch attack has a range of 60 feet and no range increment. A creature struck by a cave fisher's
filament becomes
attached to the sticky thread. As a standard action, a creature can rip the
filament free with a DC 20 Strength check. A caught creature can also attempt to
escape a
filament by making a DC 25
Escape Artist check. A
filament is AC 14 (touch 12), has 5 hit points, and has DR 15/slashing. An application of liquid with high alcohol content (or a dose of
universal solvent) dissolves the
adhesive and releases the creature caught by the
filament. A cave fisher can have only one
filament active at a time.